ShaderProgram.uniform
- void uniform(string name, mat2 value, bool transpose)
- void uniform(string name, mat3 value, bool transpose)
- void uniform(string name, mat4 value, bool transpose)
- void uniform(string name, vec2 value)
- void uniform(string name, vec3 value)
- void uniform(string name, vec4 value)
- void uniform(string name, float[2] value)
- void uniform(string name, float[4] value)
- void uniform(string name, bool value)
- void uniform(string name, int[2] value)
- void uniform(string name, int[4] value)
- void uniform(string name, int value)